About The Contest:
Do you remember the first time you surfed through the sand? Will the memory of completing your first journey, and those you met along the way, stay with you forever? To celebrate the impending release of Journey on PlayStation 4, we’re partnering with the creators of the hit PlayStation game – thatgamecompany and their partners at Santa Monica Studio, and looking for the best designs inspired by this incredible world. The Grand Prize winner will receive a signed copy of The Art of Journey book, as well as up to $1,000 cash. The winning designs will become officially licensed Journey tee-shirts!
Designs must be submitted by 11/25/14 at 11:59pm PST
About the Judges:
AUSTIN WINTORY: You may know Austin as the composer for flOw and Journey. Journey was the first game nominated for a Grammy. Since working on Journey, Austin has composed other games, such as Abzu, Leisure Suit Larry, Horn, The Banner Saga, Monaco, and Sunset. He also serves on the Board of Directors for the non-profit Education Through Music – Los Angeles (www.etmla.org). Follow him @awintory
MATT NAVA: Previously the Art Director at thatgamecompany, his artistic vision helped craft the award winning games Flower and Journey for the PS3. Matt is now the Creative Director and Co-Founder of Giant Squid. Matt hopes to create an artistic atmosphere where he can collaborate with talented developers to make games that build on his vision of deeply immersive and meaningful experiences. Follow him @matt_nava
JENOVA CHEN: Jenova is the creative director of the award-winning games Cloud, flOw, Flower and Journey. He co-founded thatgamecompany, where he remains as the Creative Director as well. Chen has been named one of Variety Magazine’s “10 Innovators to Watch” and had the honor of being named the MIT Technology Review Magazine’s “World’s Top Innovators under the Age of 35”. Follow him @JenovaChen
NICK CLARK: Nick Clark is a game designer and software engineer most known for his work as Lead Designer of the PlayStation 3 titles Journey, Flower and flOw. He is a co-founder of thatgamecompany, having co-created the first incarnation of its debut title flOw while attending the USC. Nick is currently exploring networking and distributed systems programming in Erlang, and is always up for a game of ping pong or Starcraft 2.
JOHN NESKY: John is a Feel Engineer at thatgamecompany, where he focuses on building new intuitive systems that empower the team to create immersive player experiences. He was honored by Forbes Magazine in their ‘30 Under 30’ games industry influencers list. An active member of the independent game community, he also develops mobile and online games at Adorkable Games. Follow him @shaktool
Yuichiro Tanabe: Yuichiro is the studio’s Lead Artist, and is responsible facilitating the unique look of the latest game. Yuichiro grew up in Ecuador with a Japanese family before settling in the United States to study at high school. He believes his multicultural upbringing sparked an interest in using visual communication to create engaging interactive experiences that transcended any language.
DOs & DON'Ts
1. Do: Make something original. Research to make sure your idea isn't already out there.
2. Do: Make stylized art! get inspiration from the world of Journey!
3. Do: Have fun and be creative!
4. Don't: Submit similar versions of the same design. Sometimes people submit the same design, but with small changes. This will only divide your votes and hurt your chances of winning rather than help it.
5. Don't: Use any copyrighted, 3rd party or inappropriate materials. This contest is to submit art designs to be officially licensed. If it is too obscene or mixes 3rd party, or copyrighted materials, it will NOT be approved.
6. Don't: Use any original artwork from Journey as a part of your design. All design should be your own creation.
FAQ - To see our full set of Contest FAQ, please click here.
Q: Can I use the official Journey Logo in my design?
A: While you are not required to use the logos, you certainly can! The offical logo files are included in your submission kit.
Q: How many designs can I submit?
A: You may submit up to 5 entries per person
Q: What file format do you accept?
A: All entries must be in one of the following file formats: GIF/PNG/JPG
Q: If I am a finalist, how large does my high-res art need to be?
A: We reccomend that your file is done 15in by 19in at 300 dpi or as close to it as your art program can handle. If your artwork is too small, it won't work on a tee-shirt and it can hurt your chances of winning.
Q: Is it ok for me to promote my designs to people I know to come and help rate my designs?
A: We encourage every artist submitting to the contest to promote themselves and their designs to friends, family and followers. Through our experience we have found that more ratings help determine what the fans really want as your winners! So please promote yourselves!
Q: It’s been more than 2 business days and I don't see my design on the site. What’s going on with my design?
A: We review every submission we get before they are made live for viewing and rating. We sometimes reject designs for obvious reasons. If you’ve done any of the following don’t even bother asking why your design was rejected.
- Your design has inappropriate materials.
- Your design uses other copy righted material. This means you are using other people’s intellectual property in your design you do not have the right to. NO MASH UPS!!!
- It’s not a design. A direct photograph or a scribble you just drew on a piece of paper is not considered a shirt design.
Q: I see people cheating. What should I do?
A: Please email [email protected] detailing what you are suspecting. More details you can give the better we can make our decision.